Summoners War: анонс следующего обновления (изменения в навыках)

Обновление игры

Разработчики поделились с нами большим анонсом предстоящего обновления. Мы уже знаем, что новый патч принесёт нам довольно масштабные нововведения в систему гильдий: будут добавлены сражения между гильдиями, магазины гильдий и другие функции. Сегодня стали известны и другие подробности, а именно предстоящие изменения (пока не окончательные)  в навыках монстров. Перечень всех изменений (поверьте, их действительно много) — в развороте!


Изменения в балансе:

Monster Attribute Skill Modifications
Fairy Water Sleep Spell Damage increased by 11%
Wind Spirit’s Wrath Damage increased by 8%
Dark Spirit’s Curse Damage increased by 13%
Imp Water Ice Ball Damage increased by 9%
Fire/Wind/Dark Heart Pierce Damage increased by 8%
Light Light Ball Damage increased by 9%
Dark Massacre (Passive) Increased the damage value that increases according to the lost HP
Pixie Water Shooting Star Damage increased by 25%
Fire Incinerate Damage increased by 14%
Dark Absorb Energy Damage increased by 10%
Hellhound Water Group Hunt Damage increased by 11%
Light Clash Damage increased by 10%
Wind Enrage (Passive) Increased the damage value that increases according to the lost HP
Harpy Fire/Wind/Light Crow Hunt Damage increased by 24%
Fire Wolf Hunt Damage increased by 33%
Wind Boar Hunt Cooltime decreased by 1
Water Bear Hunt Damage increased by 20%
Dark Sign of Death Damage increased by 10%
Warbear Water/Fire/Wind/Light/Dark Thrash Damage increased by 13%
Fire/Dark Roar Damage increased by 50%
Dark Charge Damage increased by 11%
Garuda Wind Triple Thunder Damage increased by 17%
Inugami Wind/Light Seize Damage increased by 10%
Wind Smother Damage increased by 9%
Water Counterattack Damage increased by 10%
Dark Scar Damage increased by 14%
Salamander Water Glacial Crash Damage increased by 10%
Wind Sandstorm Damage increased by 15%
Dark Dark Storm Damage increased by 15%
Nine-tailed Fox Water/Wind/Light Soul Snatcher Damage increased by 25%
Wind Sweet Talk Damage increased by 14%
Light Will-o’-the-Wisp(Awaken) Effect activation rate increased by 15% -> 20%
Fire Phantom Light Damage increased by 6% / Cooltime decreased by 1
Dark Nightmare Damage increased by 14% / Cooltime decreased by 1
Serpent Water Tidal Wave Damage increased by 12%
Wind Thunder Blast Damage increased by 8%
Dark Dark Blast Damage increased by 8%
Poison Mist Damage increased by 11%
Undine Fire Share Life Recovery amount increased by 10% -> 15%
Inferno Water/Light Pierce Damage increased by 10%
Fire Hell Fire Effect rate increased by 50% -> 70%
Meteor Damage increased by 10%
Wind Hell Lightning Effect rate increased by 50% -> 80%
Hell Blow Damage increased by 25%
Light Judgment of Light Damage increased by 10%
Dark Hell Shadow Effect rate increased by 50% -> 70%
Sylph Fire/Dark Turbulence Damage increased by 11%
Wind Airbender Damage increased by 8%
Harpu Water/Fire/Dark Deadly Dart Damage increased by 6%
Light Great Friends Damage increased by 33%
High Elemental Water Ice Prison Damage increased by 10% / Cooltime decreased by 1
Wind/Dark Soul Split Damage increased by 13%
Wind Concentrated Attack Damage increased by 14% / Cooltime decreased by 1
Phoenix Water Frozen Orb Damage increased by 10%
Fire Flame Nova Damage increased by 17%
Wind Lightning Nova Damage increased by 17%
Light Holy Orb Damage increased by 10%
Dark Dark Nova Damage increased by 17%
Chimera Water Crush Damage increased by 10%
Light Holy Calling Cooltime decreased by 1
Succubus Water Parting Gift Damage increased by 11%
Dark Night Hag’s Scuttle Damage increased by 21%
Howl Wind Attack! Heal! Damage increased by 10%
Dark Attack! Attack! Damage increased by 10%
Ninja Water/Wind/Light Slicing Winds Damage increased by 11%
Fire/Dark Dragon Attack Damage increased by 12%
Dark Simple Solution Damage increased by 9% / Cooltime decreased by 1
Pierret Water Freezing Shot Damage increased by 12%
Fire Flame Shot Damage increased by 10%
Wind/Light Air Slash Damage increased by 20%
Dark Poison Shot Damage increased by 10%
Dark Force Damage increased by 17%
Werewolf Water Shred Damage increased by 8%
Bearman Wind Flashing Strike Attack guage decreased by 20% -> 30%
Wind/Dark Cry of Battlefield Removes 1 hamfrul effect -> 2 harmful effects
Dark Up-down Attack Damage increased by 8%
Vampire Water/Wind/Dark Weaken Damage increased by 7%
Fire/Light Noble Agreement Damage increased by 7%
Viking Fire/Wind/Dark Crushing Armor Damage increased by 10%
Wind Firing Axe Damage increased by 25%
Dark Furious March Cooltime decreased by 1
Amazon Water Ice Arrow Damage increased by 8%
Fire Fire Arrow Damage increased by 8%
Dark Poison Arrow Damage increased by 8%
Light Phantom Crush Damage increased by 19%
Imp Champion Light Shining Spear Damage increased by 10%
Dark Spear Shower Damage increased by 11%
Hell Lady Water Eternal Scar Damage increased by 11%
Fire Soul Crusher Damage increased by 5%
Wind Capture Damage increased by 8%
Brownie Magician Water Harmless Prank Cooltime decreased by 1
Minotauros Water/Wind/Dark Slaughter Damage increased by 13%
Fire/Light Chop Damage increased by 12%
Water Stab Damage increased by 10%
Fire Push Damage increased by 10%
Lizardman Water/Wind/Dark Poisonous Whirlwind Damage increased by 8%
Drunken Master Water Seal Punch Damage increased by 11%
Fire Tiger Punch Damage increased by 13%
Wind Phoenix Kick Damage increased by 10%
Light Stork Kick Damage increased by 19%
Beast Monk Water Trick of Water Cooltime decreased by 1
Fire Trick of Fire Cooltime decreased by 1
Wind Trick of Wind Cooltime decreased by 1
Light Trick of Light Cooltime decreased by 1
Dark Trick of Darkness Cooltime decreased by 1
Kung Fu Girl Fire Fire Dragon Attack Damage increased by 11%
Fire/Water/Dark Energy Ball Increased the activation rate of Shadowless Kick by 25% -> 30%
Wind/Light Increased the activation rate of Twist Kick by 25% -> 30%
Light Light Dragon Attack Damage increased by 11%
Samurai Fire/Dark Double Slash Damage increased by 12%
Water Charging Slash Damage increased by 19%
Fire Flame Slash Cooltime decreased by 1
Wind Thunder Wield Damage increased by 10%
Monkey King Water/Light All or Nothing Cooltime decreased by 1
Water Alter Ego Attack Damage increased by 10%
Fire Fire Monkey Wand Damage increased by 11%
Gold Headband (Passive) Attack Power increases by 15% when attacked (Up to 10 times)
-> Attack Power increases by 20% when attacked (Up to 10 times)
Wind Lightning Monkey Wand Damage increased by 11%
Dark Dark Monkey Wand Damage increased by 8%
Summon Clouds Damage increased by 11%
Light Giant Net Damage increased by 11%
Living Armor Fire/Light Powerful Mash Damage increased by 17%
Dragon Knight Fire/Light Justice Damage increased by 18%
Death Knight Fire/Wind/Light Deadly Wave Damage increased by 25%
Light Trade Damage increased by 26% / Cooltime decreased by 1 /
Revives and increases the ally’s HP by 20% -> 30% if the enemy’s killed
Mystic Witch Water/Dark Toad Poison Damage increased by 20%
Dark Thorny Bush Summoning Damage increased by 22%
Wind Curse Damage increased by 10%
Occult Girl Fire/Wind/Light Toy Knight Cooltime decreased by 1
Fire/Water/Light Predicted Future Damage increased by 25% / Cooltime decreased by 1
Fire Loss of Cause and Effect (Passive) Increases the ally recovery amount by 5% -> 10%
Dark Critical Error Cooltime decreased by 1
Rakshasa Fire/Light Burning Swing Damage increased by 10%
Dark Devil’s Whip Damage increased by 11% / Cooltime decreased by 1
Bounty Hunter Water/Fire/Wind/Light/Dark Bull’s Eye Damage increased by 9%
Wind/Light Arrow of Purification Damage increased by 9%
Wind Trigger Happy Cooltime decreased by 1
Light Prison of Light Damage increased by 10% /
Increases your chances of activating the skill cooltime by 50% -> 100%
Magical Archer Water/Fire/Wind/Light/Dark Magic Arrow Damage increased by 13%
Water Arrow of Water Damage increased by 11%
Fire Hell Flame Arrow Damage increased by 18%
Light Critial Arrow Damage increased by 9%
Dark Shadow Arrow Cooltime decreased by 1
Magical Archer(Fami) Light Magic Arrow Damage increased by 13%
Critial Arrow Damage increased by 9%
Epikion Priest Dark Soul Control Damage increased by 13% / Cooltime decreased by 1
Vagabond Water/Dark Taunting Strike Damage increased by 9% / Increases your chances of provoking by 70% -> 80%
Grim Reaper Wind Death Penalty Damage increased by 14%
Martial Cat Water/Wind/Dark Chain Attack Damage increased by 8%
Phantom Thief Fire Old Grudge (Passive) Increases the Attack Power by 50% -> 100% if the HP is above 50%

Исправлены ошибки следующих навыков:

Monster Attribute Skill Modifications
Elemental Water/Fire/Light Element Explosion Damage proportionate to the enemy’s current HP -> Damage proportionate to the enemy’s MAX HP
Light Resist Element (Passive) (Passive target extended) Decreases your attribute damage from Water, Fire, and Wind by 30%-> Decreases all allies’ attribute damage from Water, Fire, and Wind by 20% and can’t be accumulated
Nine-tailed Fox Light Reincarnate Beneficial effect will remain even if the skill is used
Dark Will-o’-the-Wisp(Awaken) Recovery amount 30% -> 50%
Serpent Light Punish (Passive) Attack Power increases by 15% when attacked (Up to 10 times) -> Increases the Attack Power and Defense by 20% (Up to 5 times)
Golem Wind Barrier (Passive) (Previously) Decreases the inflicted damage by 40% when your HP is below 50% -> Skill name changes: Patrol (Passive) / Changed to decrease damage by 15% and counterattack with a 20% chance
Inferno Dark Last Curse (Passive) Additionally disturbs the attacker’s recovery for 1 turn when you die
Dragon Light Holy Light Additionally removes up to 2 harmful effects of each ally
Light Armageddon Inflicts critical damage to dark attribute -> Inflicts critical damage to all attributes except for light
Dark Decimate Inflicts critical damage to light attribute -> Inflicts critical damage to all attributes except for dark
Harpu Dark Violent Friends Damage increased by 10% / Additionally weakens the defense for 2 turns with a 20% chance for each attack
Phoenix Dark Fiery Path Damage increased by 75% / Additionally blocks the enemy’s revival
Ninja Fire Narrow Escape (Passive) Additionally increase the attack gauge by 50 when activated
Werewolf Fire/Wind/Dark Surprise Attack Proportionate to Attack Power -> Proportionate to the MAX HP
Light Massacre Changed to Proportionate to the MAX HP / Additionally removes the beneficial effect with a 50% chance for each attack
Dark Contaminated Blood (Passive) Inflicted damage to the attacker 10% ->12%, removed the effect of inflicting continuous damage for 3 turns / Additionally inflicts the harmful effect for 1 turn with an attack
Vampire Wind Death Blow Damage increased by 7% / Skill Power-up level added: Damage increased by 10%
Light Immortality (Passive) Resistance increased by 30% -> Increases the chances of the enemy landing a glancing hit by 30% when attacked
Dark Feast of Blood (Passive) Recovers the ally by half of 30% of the inflicted damage -> Recovers the ally by 30% of the inflicted damage
Amazon Wind Wind Shot Changed to damage proportionate to the attack speed
Dark Soul Crush Damage proportionate to the enemy’s HP -> Damage proportionate to the attack Power / Additionally blocks the enemy’s revival
Minotauros Dark Exile (Passive) Basic Attack Power increased by 20% -> 30% / The increased Attack Power value for lost HP increased
Lizardman Dark Camouflage (Passive) Additionally increases the counterattack rate by 15%
Drunken Master Dark Snake Punch Damage increased by 19% / Increases your critical rate for 3 turns -> Increases ally’s critical rate for 2 turns
Samurai Light Light Slash Decreases the cooltime by 1 / Additionally increases the inflicted damage by 25% on enemies with harmful effects
Dark Dark Slash Decreases the cooltime by 1 / Additionally increases the inflicted damage by 25% on enemies with harmful effects
Dragon Knight Wind Eye of the Typhoon (Passive) Passive changed: Limits the MAX attack speed of all monsters to 100.

(Boss Monsters excluded)
-> The attack speed of all enemies and allies is limited to your attack speed. (Boss Monsters and characters with the same skill excluded) / Additionally decreases the enemy’s attack gauge by 10%

Light King’s Rage (Passive) Passive changed: Increases your Attack Power by 15% each time your allies become incapacitated (up to 10 times) -> Increases your Attack Power by 20% each time your allies become incapacitated (Up to 10 times)
Death Knight Water/Dark Check and Destroy Proportionate to the Attack Power -> Proportionate to the MAX HP
Water Decline Removes the harmful effect of all allies + gains immunity for 2 turns
Mystic Witch Fire/Wind/Light Jealousy Weakens the defense for 2 turns with a 50% chance and wakens the defense for 2 turns with a 100% chance if the enemy’s under beneficial effect
Light Comet Summoning Creates a shield on the enemy with the lowest HP for 2 turns after an attack
Lich Water/Fire/Wind/Light/Dark Awakening effect changed Acquire a passive skill -> Acquire a leader skill
Water/Wind/Dark Deadly Touch Damage increased by 21% / Additionally weakens the defense for 2 turns with a 35% chance
Fire/Light Sinkhole Damage increased by 22% / Vampire effect 30% -> 50% / Additionally absorbs the attack gauge by 15% with a 10% chance for each attack
Water End of Evolution (Passive) Additionally decreases your chances of being attacked with a critical hit by 25%
Dark King of the Dead (Passive) Increases the Attack Power by 30% if the monster dies (up to 5 times)
Oracle Light Start and End Becomes invincible for 1 turn
Rakshasa Water Delicate Whip Damage increased by 8% / Stuns the enemy for 1 turn if the enemy has 3 or more harmful effects -> Activates if the enemy has 2 or more harmful effects
Bounty Hunter Water/Fire/Dark Chain Fire Damage increased by 14% / Skill Power-up level added: Cooltime decreased by 1
Grim Reaper Dark Doomsday Damage increased by 8% / Additionally stuns the enemy if you attack an enemy under continuous damage
Beast Monk Water/Fire/Wind/Light/Dark Crushing Blow(Awaken) Changes to damage proportionate to the MAX HP when awakened
Phantom Thief Fire/Wind/Dark Surprise Visit Skill Power-up level added: Cooltime decreased by 1

Изменения в описаниях и в поведении ИИ (компьютера) при автобое:

Monster Attribute Skill Modifications
Dragon Fire Rain of Fire Skill description changed: Burns enemies with a Fire shower and inflicts Continuous Damage for 3 turns with a 75% chance. -> Burns enemies with a Fire shower and inflicts Continuous Damage for 3 turns with a 25% chance for each attack.
Light Holy Light AI added so that the effect is activated when the HP falls below a certain point or when under many harmful effects
Beast Monk Fire/Wind/Light Meditate AI modified so that the skill is activated when the ally’s HP falls below a certain point
Water/Dark Defend AI modified so that the skill is activated to the monster with the lowest HP with a fixed chance
Death Knight Water Decline AI added so that the skill is activated when the HP falls below a certain point or when under many harmful effects and with a fixed chance
Phantom Thief Fire Old Grudge (Passive) Fixed the error of the passive effect not activating if the Phantom Thief attacks at the beginning of battle
Brownie Magician Light Small Grudge (Passive) Skill description modified: Increases the Attack Power by 50% -> Increases the inflicted damage by 50%

 Какие можно сделать выводы?

Изменения в балансе действительно стоящие. Чуть позже в отдельном материале постараемся рассказать о самых значимых изменениях в навыках, но и без этого их можно увидеть. Мало того, что очень многим монстрам серьезно повысили урон, но имеются и кардинальные изменения: например Water Death Knight отныне не только будет защищать всех союзников от смерти на 1 ход, но и снимать дебаффы а так же накладывать иммунитет на 2 хода. Серьезно? Серьезно. Или же Wind Dragon Knight — теперь он не просто будет срезать скорость всех участников битвы до 100 единиц, но при отдельно скорость противников будет снижаться дополнительно на 10%. А это означает, что вся команда, в которой находится Wind Dragon Knight будет ходить первой. И так со многими другими персонажами. Само собой, если этот ребаланс введут без дополнительных изменений.

Оставляйте ваше мнение в комментариях! Кроме того, там же вы можете задать вопрос по переводу конкретных изменений с английского языка на русский.

Ответить

21 Comments on "Summoners War: анонс следующего обновления (изменения в навыках)"

Войти с помощью: 

Участник
Никита Подклетнев
2 years 1 месяц назад

На мой взгляд божественный баф Bounty Hunter Light. Если изменение оставят, то он отлично будет смотреться на арене атака, мб и в дефе)

Участник
borzak
2 years 1 месяц назад

а никто не в курсе когда и на кого будет следующий зал героев? в контакте кто то трепался мол орочи будет, балаболов много но мало ли…

Участник
Ночной Задор
2 years 1 месяц назад

sath. съели? рипер огня.

Участник
Ночной Задор
2 years 1 месяц назад

Пардоньте, был не прав. сат просто сд.

Mikosevaar
Участник
Mikosevaar
2 years 1 месяц назад

Nine-Tailed Fox (Fire) 5-7 сентября / Succubus (Light) 4-7 октября / Phantom Thief (Dark) 7-11 ноября / Sylphid (Wind) 5-8 декабря / Vampire (Water) 2-6 января

Остались такие мобы: Undine, Sylph, Joker, Ninja, Pierret, Rakshasa, D. Knight, Lich (это без новых)
По аналогии должен быть огонь, но Sylph и Joker используются в Гексе их скорее всего не будет

Но они могут и поломать стереотипы :-)

Участник
Ночной Задор
2 years 1 месяц назад

по аналогии с тем годом в начале февраля ждите кого-нибудь

AlexeyLLIMEJIb
Участник
AlexeyLLIMEJIb
2 years 1 месяц назад

Не очень удобное форматирование таблицы получилось. На смартфоне чуть глаза не вытекли. :)
В оригинале её было удобнее читать.

Участник
boojiem
2 years 1 месяц назад

Наконец починили бист монков, а то уж думал скормить *) по ходу в вайолент сете будут в данжах лучше орочи*)

Участник
Ваня Мищенко
2 years 1 месяц назад

Скормить бист-монка — это лол

Zanoza
Участник
Scurpulus
2 years 1 месяц назад

Бист монки божественны, особенно вода

Участник
Ночной Задор
2 years 1 месяц назад

ничего божественного в бистмонках не видел, а бивал их немало. Их не умеют готовить?

Zanoza
Участник
Scurpulus
2 years 1 месяц назад

При отсутствии стопроцентоной вероятности снятия баффа (а её нет в принципе) расскажите мне, что вы будете делать в подобной ситуации. Вы ходите первым. против вас люшен и монк воды. Дебафф на стан не прошёл. порезать инициативу тоже не удалось. у люшена осталось жалких 1к хп. Ходит монк. кидает свой баф на люшена. на три хода. Меган бафф тоже не сняла. что может сделать люшен за 3 хода, кода урон по нему будет составлять 0? Я обхожу водяных монков 6* по крайней мере — пока. Остальные не столь интересны этих я валить пробую и, чаще всего получается, но вода…лично мне она не по зубам

Участник
Ночной Задор
2 years 1 месяц назад

ну, это частный случай. тогда и дк воды не корм на данный момент. Люшенов либо ваншотит коппер, либо им сбрасывает кд делфой. Во втором случае побоку, какие на нем баффы, хоть инвинц на 3 хода от ундины света. Исключения бывают, но это исключения. На 6* не лезу, а на 5 боюсь только групп со скоростным лидером, или если хп лидер и две рины, тоже не связываюсь.

admin
2 years 1 месяц назад

Присоединяюсь

Участник
boojiem
2 years 1 месяц назад

у меня огненный, и без эвейка у него божественна только лидерка*( АИ и 1-й скилл починят — будет имба*)

Zanoza
Участник
Scurpulus
2 years 1 месяц назад

Говорю конечно про эвейк

Zanoza
Участник
Scurpulus
2 years 1 месяц назад

ДК воды перестал быть кормом.. лепо. Драгон кнайтов и вора огня подняли по самое небалуйся….

Участник
Юрий Киналь
2 years 1 месяц назад

Вопрос наверное не в том топике, но все-таки задам. А в гильдии iosplay еще места есть?

Zanoza
Участник
Scurpulus
2 years 1 месяц назад

мест нет, но подайте заяку туда через недельку. может и появится

Участник
boojiem
2 years 1 месяц назад

А на азии никто из местных старожилов не создал ги???

Гость
Germudophill
2 years 1 месяц назад

На примере этого анонса в очередной раз убедился, что не надо скармливать 4*, даже самых слабых. Полезно хоть одного оставить. Ну и приятно, что никого не режут)